// Arcade Module β€” Loaded

ONE SHOT
GAMES

No saves. No continues. No second chances. Each session is a commitment. Pick your game, make your moves, live with the consequences.

Briefings & Docs
πŸ“‹
Rules & Hints
Mission briefing. Read before engagement.
πŸ“–
README
Project documentation on GitHub.
Active Games
GAME_01 READY
🏰
Castle Wolfenstein
Infiltrate the fortress. Extract the intel. Don't get shot. Classic stealth action β€” you only get one run at the castle walls.
GAME_02 READY
🎰
Lucky Sevens Slots
Feed the machine. Chase the triple sevens. The house always wins β€” but maybe not today. One session, one bankroll, zero reloads.
GAME_03 READY
🚒
Titanic
You know how this ends. The question is whether you can change it. Navigate the crisis, make your choices, steer clear of history.
GAME_04 READY
πŸš€
Lunar Lander
Burn retros. Manage fuel. Stick the landing or become a crater. Gravity doesn't care about your feelings and neither does this game.
GAME_05 READY
πŸŒ€
Vortex Command
Command the vortex. Control the chaos. One session to master the spiral or get swallowed by it. The vortex does not forgive.
GAME_06 READY
πŸƒ
Blackjack
Hit or stand. Beat the dealer without busting. You've got one stack of chips and no rebuys. Count your cards, trust your gut, don't go over 21.
GAME_07 READY
πŸ’₯
Breakthru
Smash through the wall. One ball, one paddle, a field full of bricks standing between you and glory. Miss the ball and it's over.
GAME_08 READY
🫧
Bubble Pop
Aim. Fire. Match. The bubbles keep coming and your shots are finite. Pop the clusters before the ceiling drops. Satisfying until it isn't.
GAME_09 READY
β™ŸοΈ
Chess Clock
Time is the only enemy that never makes a mistake. A precision chess clock for over-the-board play. Tap your side, watch the seconds bleed.
GAME_10 READY
🌈
Dynamic Chroma Maze
Navigate a maze that shifts color as you move. The walls don't lie β€” your perception might. Find the exit before the chroma overwhelms your sense of direction.
GAME_11 READY
πŸ€
Free Throw
Step to the line. No defense, no excuses. Nail your arc, time your release, drain the shot. The crowd is silent. Don't choke.
GAME_12 READY
πŸ“‘
Max Frequency
Tune into the signal. Filter the noise. A frequency-based challenge that rewards precision and pattern recognition over button-mashing.
GAME_13 READY
πŸ”’
Sudoku
Fill the grid. Every row, column, and box β€” exactly 1 through 9. No guessing allowed. Logic only. One puzzle, one shot to get it right.
GAME_14 READY
❌
Tic-Tac-Toe
Three in a row. It's solved β€” you know it, the AI knows it. Play anyway. Dignity is optional, but losing is not.
GAME_15 READY
🎹
Piano β€” Claude
A fully playable keyboard crafted by Claude. Tickle the ivories, experiment with chords, or just hammer the keys. No sheet music required.
GAME_16 READY
🎹
Piano β€” ChatGPT
Same keys, different AI. ChatGPT's take on a browser piano. Compare the implementation, notice the choices, play the same wrong notes either way.
GAME_17 READY
🎹
Piano β€” Gemini
Gemini's interpretation of a web piano. One instrument, five AIs, infinite excuses for why you can't play FΓΌr Elise.
GAME_18 READY
🎹
Piano β€” Grok
Grok's spin on the keyboard. Probably has opinions about it. Play a few bars, form your own.
GAME_19 READY
🎹
Piano β€” Perplexity
Perplexity's version of the browser piano. The fifth and final entry in the AI piano showdown. May the best keyboard win.